This repo and app is a bit of an experimental Rust test range, and it is not intended to support everything or all shadertoys. To use the Rust shadertoy API directly in another app or library, check out the shadertoy crate, docs and README. Threading, -1 = use all logical processors t, -threads How many threads to use for downloading & processing shaders. s, -search Search string to filter which shadertoys to get l, -limit The maximum number of shaders to download. Inclusion filters [values: VR, SoundOutput, SoundInput, Webcam, MultiPass, k, -apikey Set shadertoy API key to use. v, -verbose More verbose log output, including list of all shadertoys found h, -headless Don't render, only download shadertoys If the screen is red that indicates the shader wasn't able to be built.
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